I've
First, set player objects persistent.
Then create a script called "scr_room_change" and write this in.
- Code:
-
room_goto(argument0)
x=argument1
y=argument2
then when a room changes execute this script.
for argument 0 choose the room where do you want to go and for 1 and 2 the new x and y.
so you don't have to re-do all maps again.